Something like Tandem Trip and Seize the Moment would be okay picks if you absolutely have to use the class. At least it works as long as you rage, so it’ll proc automatically in key fights. We want good teamwork feats on everyone at all times and we don’t really care for the bad ones. Same as in Kingmaker (“at least it has a pet”). Problem is, sooner or later you will find things that hit hard, and then your Rager turns into a pumpkin. Stack enough Damage Reduction and it won’t die the moment something looks at it funny. And there are Alchemists and Arcanists to do it for your party anyways should you want it. We don’t really want to transform into anything much (or rather, it’s not as beneficial as one might think). Doesn’t provide anything of value and somehow manages to be even worse than the base class.Īnother meme class. With limitless rage, Barbs are at least usable now. The intention seems to be to stack some Charisma and lean heavily on exploit usage but you’re much better off just using the pool to charge your spells. It’s okay, at least once you find a way to deal with all those mind-immune enemies out there. No good reason to do it you need utility support anyways and those guys will heal the party (but at least you don’t pay anything for it compared to the base class). Witch spell list is not self-sufficient and the trade is not at all worthwhile.īase arcanist with a bit of healing. Doesn’t do much for us for most of the game. Pretty much a base arcanist with real good Level 20 ability. The saving grace here is transmuting others and I quite like it because of that. What actually happens is you either have bad casting stats because you want to melee or half-bake both parts and do neither of them well. I’m not a believer in casters that shapeshift and somehow suddenly become passable melees. Classĭespite what the class description says, the best part of the class is transmuting others. Damage exploits wouldn’t be that impressive even if we got them as they are at 20 at Level 1. The downside is they don’t get as many casts per day, but they are great for experimenting and learning the game without the drawbacks of either parent class. Also has arcane pool to do spell-like things or augment his spells. ![]() Has to prepare the spell list, but casts it spontaneously. ![]() Still doesn’t care too much about staying pure, but if you are going to dip, Mutation Warrior has him beaten.Ī cross between Wizard and Sorcerer. Just about as great at the whole tanking and bashing things over the head thing as ever. Getting some fodder on top of the usual Alchemist kit is great (even better with a bit of investment). You don’t sacrifice anything of value and get summons for free out of it. Granted, it’s not terrible at the whole shape-shifting thing, but we can do better than that. It wouldn’t be bad if it still had bombs, but as is it’s a more gimmicky Vivisectionist. It’s still a base class+, and and the demand for the unresistable touch elemental damage it offers is at an all-time high.Īlchemical Bonuses are pretty hard to come by, making it one the better supports out there provided you can find the party slot. Considering we take Infusion on most any Alchemist anyways, it’s as unneeded as it sounds. Just a base class with unneeded healing addition tacked on. Alchemist (A)Īs a base class it’s about bomb-throwing and tossing around personal buffs. getting the absolute most combat and mechanics value out of characters). ![]() This guide is strictly focused on min maxing (i.e.
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