![]() Can also be super cancelled to finish off opponents. A parry, counter move that causes a hard knockdown.By itself, grabs opponents who are close & hard knocked down.A combo-ender super that’s used to super cancel after dp+B/D or hcb~f+P.A very damaging 1 frame command grab that causes a hard knockdown.Jigoku Gokuraku Otoshi - (close hcbx2 + A/C) Super cancellable.ĮX: A command grab that has faster startup and does more damage with the same properties as the non-EX version. Causes a hard knockdown and provides oki for Daimon. It is the go-to safer command grab if you want to pressure opponents up close due to its invincibility frames. A command grab that has invincibility frames.It is not really used much to facilitate Daimon’s offense.ĮX: Similar to the B version but has more range in full invincible frames. D version: A command roll that goes farther than the B version.B version: A command roll to increase mobility and to help transition into dp+B/D or hcb~f+A/C to catch opponents off guard.A move to fake people out to become less wary of Daimon’s earthquake-based move.Has faster startup than the non-EX version. Like the non-EX version, it does not hit crouching opponents. 28 frames of startup.ĮX: Causes a juggle state on standing grounded opponents. It also lowers the hurtbox to avoid specific types of projectiles, such as Robert’s and Andy’s. An earthquake based move that punishes standing grounded opponents.An OTG tool that is super cancellable into qcfx2+K.A diagonal anti air move that is used for hard reads against jumping opponents.However, it does not possess any invincibility frames like dp+B/D, but use this move for its damage after conditioning the opponent to be afraid of defending against Daimon. ![]()
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